OCIO Color Nodes

QCView includes a node-based OpenColorIO pipeline for live color management. Build transform chains visually and see results applied to the Viewer in real time.

Bundled configs: ACES 2.0, Blender 5.1, ACES 1.3

Blender 5.1 is the default config. Both ACES 2.0 and Blender 5.1 include Linear sRGB EDR and Linear P3 EDR display outputs for macOS Extended Dynamic Range workflows with ACES 2.0 HDR tone mapping at 500, 1000, 2000, and 4000 nit levels.

Inspector panel for video


Building a Node Tree

A color transform requires at minimum an Input node and an Output node. Follow these steps:

1. Select a Config

Choose a config that matches your color pipeline.

Config selection

2. Add an Input Node

Drag an Input node into the Node Graph panel.

Input node

3. Add an Output Node

Drag an Output node into the graph.

Output node

4. Connect and Apply

Connect the nodes, then click the Output node to open its settings. Select a View if required, then click Apply to see the transform in the Viewer. Click Remove to clear it.

Applied color transform


Node Management

Select any node or connection and press X or Delete to remove it.

Deleting a node


LUTs

Add custom LUT files (.cube) to the transform chain:

LUT Type Position in Chain
Scene LUT Before the Output node
Display LUT After the Output node

Click Select LUT File on the node to assign a .cube file.

LUT node


Looks

Look nodes go between Input and Output. All Blender looks are supported — Contrast, AgX, Greyscale, Punchy, and more.

Look node


Presets

Each bundled config includes ready-made presets. Click a preset to apply it instantly.

Built-in presets

Custom Presets

Save your own node tree configurations as presets for quick recall.

Saving a custom preset


Exporting LUTS

Click here to export a Cube LUT for other software/pipelines.

Saving a custom preset


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